Blender Mesh table Cloth Self Paced

Ok so you want to try your hand at mesh right on, let’s do something basic to give you the feel of blender we will start of making an easy table cloth it will be 3 prims  of course I am on hand to help you if you need it just let me know.

(1)-Getting Started
First of all we need to open up blender if you don’t have blender you can download it from this website

http://www.blender.org/

Ok lets continue open blender and delete the default cube if you have one, we do this by right-clicking on the cube and hitting x on your keyboard then choose delete if you have it setup where you don’t have the default cube then you don’t need to worry.

Now press Num pad 7 to go to top view if it don’t work make sure you have num lock on your keyboard enabled or you can use the numbers above your letters either way will work.

We will now need to add 2 meshes…first a plane this will be the table cloth itself we will use a cloth modifier on this and also a cube this will be the collision item that the plane will drape over to simulate the table cloth you will understand more as you get to the end of this tutorial.

(2)-Adding Our Plane

First of all go to the upper screen left hand side then go to add mesh-plane, you will notice you now have a plane on your 3d window, we now need to scale it so it’s a bit bigger to do this you simple press s on your keyboard and move your mouse to the side scale it a bit bigger but not too much once your happy hit left click on mouse and your place is ready lets add our cube.

(3)-Adding our Mesh Cube
Now press Num pad 1 and this will switch us to front view then lift your plane a small bit up in the air by holding left click mouse on the blue arrow which is called the z axis and move your mouse forward a bit.

Once you lift it in the air a bit we can now go and add the cube same as before add-mesh-cube, now our cube is added we want to line the plane up onto the cube you can do this by right-clicking on the plane this will highlight it again then hold left click on the z axis this time the bottom of the blue arrow and sit it on top of the cube till its level now in your scene you should have a cube under a plane if so awesome if not please read back over the tutorial and check out the book.

(4)-Applying a Modifier

In order for our table cloth to work we need to add what’s called a sub surface division modifier and a cloth modifier we will add the cloth modifier a bit later from the psychics panel for now let’s add our sub division surface modifier,

Make sure the plane is selected right click on the plane to select it, now from the tool shelf go to the modifiers tab and select add-modifier-sub division surface.

Once it’s added you will see some more options below it now go to subdivisions under Catmull-Clark make the view 5 and the render 5,now go back to above where it says Catmull-Clark and click apply now we have applied our subdivision surface modifier.

(5)-Adding Collision and Cloth Psychics

We now need to add some psychics in order to make our plane drape over the cube and simulate a wrapped table cloth, so let’s do this now.

In the tool shelf go to the psychics tab again you should be following along in the pictures in order to see how it’s done.
Once you’re in this tab we need to add 2 psychics one for the (collision object, in this case our Cube) and one for the (Cloth Object, in this case our Plane) so let’s add these now,

Right-click the cube and highlight it once its highlighted select collision from the properties window it is in between force field and cloth once this is done we need to add the cloth psychic, to do this you now right click the plane and highlight it then click on the cloth tab now both our cloth and our collision psychics are applied so let’s do something cool let’s make our table cloth.

(6)-Simulate And Make Our Table Cloth.
Make sure the plane is selected and navigate to the lower part of your 3d window you will see what looks like 2 play buttons,2 forward buttons and 2 backward buttons, now click on the play button on the right hand side and watch as the plane drapes over the cube pretty cool huh,

Once it has draped over hit the cube you will notice the play button now shows as a pause button click it again and it will stop the simulation you have just made your first table cloth congrats, but we need to smooth it before we export.

(6)-Final Steps.

Go back to the modifier tab the little wrench icon in the tool panel make sure the plane is highlighted again right click and highlight it and apply the now added cloth modifier, once you apply this you can delete the cube by right-clicking the cube and pressing x on your keyboard to delete it you should now be left with a cool table cloth.

Now we need to smooth it out as it looks kind of crap right now with the jagged edges to do this right click the table cloth and highlight it and goto the smooth properties which is located in the left hand side tool panel once you do this your table cloth should be super smooth and look great.

(7)-Export and Upload
You can now export the table cloth with the table cloth selected go to file export Collada (default).dae and save to any place on your hard drive now you’re ready to upload into the grid of your choice,

You will now have a mesh model in your inventory rez in world and watch your creation rez in front of your eyes now you can go texture it in world of course it’s better if you unwrap a uv map to texture it or even texture it within blender but this is a whole other topic for a later day.

And there you have it your very own mesh model table cloth you can also repeat the same steps this time try using a cylinder instead of a block to get a deeper result you can also play around with the cloth and collision settings before you simulate the plane but either way you’re on the right track now to creating cool mesh stuff.

I hope you enjoyed this tutorial and look out for future ones if you have any questions then just drop me a note card inworld
Martin Glom

One thought on “Blender Mesh table Cloth Self Paced”

  1. Great tutorial Martin! Thank you so much. I’m positive many readers will appreciate this fun project.

    Might I suggest doing the UV unwrapping on the plane before doing the cloth modifier? Just hit ‘7’ to get the view from the top. Hit ‘A’ to select the plane and ‘U’ for the unwrap popup menu. Select ‘Project From View (Bounds)’.

    No need to fuss with assigning a material or anything complicated since this will have only 1 ‘face’ anyway.

    This unwraps the plane/tablecloth to take a texture 1×1 right up to the borders/edges. If you want to repeat a texture, just set the repeats inworld after applying the desired texture.

    Now go on and do the cloth simulation and the unwrapping should (not 100% positive – I’ll have to experiment with that and let you know) remain set.

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